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        Skill   | Problem solving is 
        a specialized skill that is performed within a specific content area. 
        Problem solving is the ability to take previously acquired knowledge, 
        procedures, principles, and cognitive strategies to solve unencountered 
        problems. Problem solving can be simple or complex. Simple problem solving 
        tasks have fewer principles to consider and possess more clarity than 
        complex problem solving situations. There are two types of problems found 
        in problem solving: well-defined and ill-defined. Well-defined problems 
        have clear given and goal states while ill-defined problems have vague, 
        unknown or situation dependent given and goal states.  To be able to solve 
        problems within a domain students must be able to apply principles, declarative 
        knowledge, and cognitive strategies. These types of knowledge are used 
        to support the four components of cognitive processing in problem solving: Problem Representation: 
        The learner 
        develops a representation of the problem by breaking it down into smaller 
        problems. In well-defined problems the learner identifies a plan that 
        could be used to solve the problem. Solution Planning: 
        This involves 
        taking relevant knowledge and using it to develop a method to solve the 
        problem. In well-defined problems it is making sure you have selected 
        the correct plan to solve the problem.  Solution Implementation: 
        During this 
        stage the learner is testing out the method they have developed to solve 
        the problem or they are seeing if they have correctly identified the right 
        plan to solve the problem. Solution Evaluation: 
        During this 
        stage the learner confirms whether or not their solution solved the problem. There are different 
        conditions in which problem solving can take place but in all conditions 
        the following stages often occur. 1. 
        Clarify the given state2. Clarify the goal state
 3. Search for relevant prior knowledge, principles, and cognitive strategies 
        that will aid in solution.
 4. Determine if the conditions and goal state imply a known set of problems.
 5. Decompose the problems into known subproblems with subgoals.
 6. Determine the sequence for attacking the subproblems.
 7. Consider possible solutions to each subproblem.
 Here are some ways 
        that instruction events can be adapted when teaching problem solving. 1.              Introduction
 
            Attention 
          can be presenting an interesting and challenging problem that students 
          will learn to solve and by beginning to establish instructional purpose. 
          Use graphics or a video to present the problem; it will increase student 
          interest.   Instructional 
          purpose can be established by the instructors describing the problems 
          that the students will learn to solve or if they have all ready presented 
          the problem during the attention getting stage they can show how this 
          problem is representative of the set of problems to be learned.   To 
          promote interest show how problem solving in this domain can be helpful 
          in solving everday problems.    To 
          preview the lesson tell students about the problems that they will be 
          going through and preview the strategies that will be employed.       2.          Body 
           To 
          activate prior knowledge, instructors should review declarative knowledge 
          related to this area, review general problem solving strategies, and 
          review the type and source of principles related to this problem.      
          The instruction during the information processing stage can be conducted 
          using either a supplantitive approach or a generative approach. The 
          approach used depends on the problem solving skills of your students. 
          The supplantitive approach should be used for inexperienced problem 
          solvers and the generative approach should be used for experienced ones. 
          Regardless of which approach is used the following aspects of presentation 
          of information and processing must take place.1. Presentation of the problem
 2. Recognition of Problem Space
 3. Instruction of selecting appropriate principles
 
           The 
          instructor can use guiding questions or direct statement to focus the 
          learners attention on aspects of the problem, relevant principles or 
          problem solving strategies.   Strategies 
          that teachers provide to assist learners could consist of any of the 
          following: alternate ways or representing a problem, ways of limiting 
          the numbers of alternative approaches, hints at the form of the solution 
          or subsolutions, search strategies, monitoring techniques, mental imagery 
          tactics, job aids or graphics, generic strategies or specific strategies 
          for representing problems or retrieving solutions for that domain.    Once 
          students have come up with the solution to an example problem, they 
          should practice solving problems of similar difficulty. Practice should 
          be provided so that knowledge can be reorganized and elaborated to support 
          problem solving, pattern recognition skills become automatic, identification 
          of subgoals and principles become automatic, and selection and application 
          of strategies in automatic.    Feedback 
          may be provided in the form of hints or guiding questions if the learner 
          is having difficulty. Feedback should also include comments on the learners 
          choice of solution and how effective the solution was.   3.            Conclusion 
           To 
          summarize and review the lesson instructors should review the characteristics 
          of problems that can be solved in a similar manner, summarize effective 
          strategies for this domain of problems, and suggest methods of remembering 
          the strategy used.    Remotivation 
          and conclusion of the lesson can be generated by the learners or provided 
          by the instructors in the form of a reminder of the what they have learned 
          in this lesson and how it is useful.    4. 
                 Assessment 
           To 
          assess problem solving skills the instructor should have the students 
          solve problems in the area that they have been working in. There are eight different 
        macrostrategies that can be used to assist the learning of problem solving. Socratic Dialogue: 
        This is a method of teaching where a student is guided through the 
        problem solving process through interaction with a expert or mentor who 
        provides instances and guiding questions.  Expert Systems: 
        Computer programs that are able to solve problems within a limited 
        domain when given data. Elaboration Model: 
        This macrostrategy involves the presentation of carefully sequence 
        problem sets. Simulations: An 
        activitity that attempts to mimic the essential features of reality but 
        allows learners to make decisions within this reality without suffering 
        real world consequences. Simulations are often computer-based. Microworlds: Similar 
        to a simulation except that instead of being a representation of something 
        a microworld is constructed by the learner. Case studies: These 
        present a realistic situation and require learners to respond as if they 
        were the person solving the problem. Problem based learning: 
        An approach to instruction that structures courses and entire curricula 
        on problems rather than subject content.  Cognitive apprenticeships: 
        A method of teaching that places a learner in an authentic working 
        environment as a partial participant To show an example 
        of how a strategy to teach problem solving might be used. I have provided 
        a lesson that teaches problem solving that is located on PBS Teachersource. http://www.pbs.org/kcet/chasingthesun/resources/resources_lesson_2.html Objective:Given the four basic principles of flight, students will develop an airplane 
        capable of flight.
    1. 
                 Introduction 
           To 
          gain student attention and arouse interest use the video segment entitled 
          "The French Hero" (timecode: 10:50 - 16:00) from episode 1 
          of "Chasing the Sun." In the segment, French aviator Louis 
          Bleriot makes many unsuccessful plane flights before finally discovering 
          a design that helps him become the first person to cross the English 
          Channel. After the segment, begin a discussion with students about what 
          they feel makes for a good plane design. Why is it that certain designs 
          work, while others fail? How important is the process of trial and error 
          in experimentation? Write some of their responses on the chalkboard. 
          During the discussion, introduce the four basic principles of flight: 
          Gravity, Drag, Thrust, and Lift. How does a plane's design influence 
          its ability to produce lift? How do its engines produce thrust?
   To 
          establish the instructional purpose and preview the lesson explain to 
          the class that, like Louis Bleriot, they are going to test several different 
          airplane designs. After testing and modification of their designs, they 
          will decide which is the best, and then compete against other students 
          with their planes.
  2. 
                Body
 
           During 
          the process stage, divide the class into groups of four to five students. 
          Provide instructions on how to construct several different types of 
          paper airplanes. Have each group work on one design. They will construct 
          several prototypes and conduct testing within their group. Instruct 
          the students to create a data chart and record their distances and times 
          of flight for each of their prototypes during all of their test flights. 
          The students in each group will select their best plane to submit for 
          the class competition. One representative from each group will line 
          up and after a count down of 3-2-1 they will release their planes. After 
          the test flights, the class will create a new data sheet and record 
          the flight times and distances for each group's different type of planes.The 
          students will return to their small groups and make modifications using 
          the scissors, tape and paper clips. After another round of prototype 
          testing, the group will select a different student to take their best 
          entry to the class' final airplane competition. 
 
   To 
          practice the problem solving have students to develop their own types 
          of plane using the four principles of flight and have them test their 
          designs and record the data or have them take their planes outside to 
          see how wind currents affect their flight designs.    3.                Conclusion 
          To 
          summarize and close the lesson have the students discuss their results 
          and modifications in both the small group and class setting.
 4.                Assessment 
            To 
          assess the students knowledge of the material have the students turn 
          in their data sheets and a written analysis of the data they collected. 
          collected and evaluated for completeness, accuracy and level of understanding. 
              Evaluate 
          the data sheets and analysis for completeness, accuracy, and level of 
          understanding.    |